From August to October 2020, I was a game design intern at BigBox VR. I assisted with many game design tasks leading up to the commercial release of Population:ONE.
The tasks I performed on the game included First User Experience refinement, creating player XP models using playtest user data, assisting with filling out the cosmetic marketplace and scheduling items and bundles, as well as creating a few challenges and miscellaneous bugtesting, and taking part in daily employee playtests.